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Kejardon:

1) Laser-sharpened sword. Strong, but not heavy or light.

2) Pulse Laser. Can be charged to insane levels, but doing so puts the user at risk too. Only enough battery to fire for a minute in a fight, takes an hour to recharge itself (during day. Too little recharge to measure during night) Can fire enough to blast away a tank in a few seconds. However, the dang thing is hard to aim, due to wieght. Kejardon doesn't seem to put it anywhere or take it out of something- one moment he's sitting there, an easy kill, next he has a big gun ready to fire.

3) Computer. It has been programmed to SEND DATA STRAIGHT TO THE BRAIN IN A HUMAN'S THOUGHT LANGUAGE. Sorry if I have to clarify this, but it's not something that whispers to Kejardon answers to things, it acts like a sensor to a computer, just to a human. May not recognize a fight or other things though, but in a basic fight it's logic gives Kejardon a major edge.

Lotsa strengths, but use the weaknesses and I'm in trouble.



Billy Chilly:

1. Dragon Cap- Wario's infamous fire breathing hat! It's pretty powerful, but like with a conventional flame thrower, it doesn't have very good distance.

2. Ice Arrows- The same Ice Arrows from Zelda: Ocarina of Time. They're launched from a crossbow, making for a stealthy, but slow, weapon.

3. Absolute Zero Environment Capicitator a.k.a. the "Freezel Weasel"- This monstrous, chrome-plated pistol blasts out a spiral shaped blast of super-cooled chemical compound. When it comes in contact with a solid or liquid, the unlucky matter undergoes the violent changes that absolute zero brings about. . . Luckily for billy chilly's opponents, it takes a few seconds to charge up a shot, and a couple more seconds to lock onto a target.



Fire Nexus:

Fire Burst-Causes a pillar of flame to erupt from the ground or something. Good attack, good range, a little harder to dodge than the Heat Beam

Heat Field-Superheats the surrounding air to some astronomical temperature you'd have to send away to NASA to compute or something. Pretty much boils off everything-metal, plastic, liquid nitrogen, water, people... etc.

Heat Beam-REALLY POWERFUL (special attack-type-thing), but unless you're very large or unconscious or something, you have a good opportunity to dodge it.



Sword Bearer:

1. Normal Slash: Not very powerful but he can do this move on the ground and in the air.

2. Slash: This move is ALMOST the same as a 'Normal Slash' but it is slower and leaves him open for a few seconds and it can not be done in the air.

3: Quick Attack: This is his most powerful attack and his fastest BUT it will leave him open for 7 seconds.

Bio.

Sword Bearer was a boy who's Mother had died and father dissaper and grandmother who died on his 13 birthday (the begging of the book) so now everybody wants to take care of him including a old man who once tryed to kill him leaveing a scare that hurt only when evil beings were around (for the battle when a enemie is close). Well John runs away and comes to the Libery finding a door wich he go's through (this takes place in England but right here he starts to speak proper English old habit of his when around big people) finding the Changer in the form of a mist. The Changer helps John and takes him to Anthrowpos giving him the Sword of Gebrow (I spelled that wrong but I dont have a book with me to see how it is spelled) And John becomes the greatest Sword fighter until he entered the MDb World.



The Insane Space Hunter

1). Well, being a Space Hunter like Samus Aran has its perks, mainly having a cannon built into the arm of your suit... I do not have the weird wavy super-distance blast upgrade, though, so it's just the standard short-range blaster... good rate of fire, though.

2). Of course, there's everybody's favorite weapon (well, maybe not...), the Rocket, which has good distance and good power. However, my suit changes color when I switch from blasters to rockets (telegraphing the move), I have limited ammo, and... well, I have to press the Select button to switch (which is somewhat difficult if my arm happens to have been blown off at some point)

3). Ah, yes, the really powerful move. This is the Whimsically Ridiculous Unreliable Flying Headbutt of Insanity that Ensures Victory, which is executed after I take my helmet off (it's no fun if you don't use your head... without protection... or something), which makes it difficult to execute in vacuum (unless I hold my breath). Also, I need something to jump off of...



SimBen

1. Shotgun (you know the drill, big damage, but reload after every shot)

2. Assault Rifle/Grenade Launcher (The assault rifle part is automatic, just so you know)

3. Alien Weapon: Fires really fast, induces spontaneous combustion, not very precise, low ammo.

As (V)atrix... 1. BFG (Abbreviation for Big f##kin Gun, think Unreal Tournament Enforcer and you got it)

2. Infect: Infect any computer or net like a virus and take control of it.

Well, that's it! I live in a shuttle orbiting the planet and I can teleport.



1: The Mars Independence War (boy this is gonna be long!) In the year 2442, a colony was made on Mars. Thus the Colony Ships were created. These ships were used to bring supplies to Mars directly from Earth. Among those ships was the Marathon, but I'll get back to this later. Anyhow, after a few centuries, the colony had became auto-sufficient, and what history taught us happened: Any colony that is self-sufficient seeks to gain independence. That's exactly what happened to Mars. But Earth's government wasn't ready to lose the huge economical wonder that was Mars, so it quickly became what is now known as the Mars Independence War. To end this threat, Earth made ten cyborgs. These were incredible killing machines. Until the AI that ran the revolution became Rampant. He himself stole the cyborg's plans and made another one, better in everyway, with the intelligence of a human and the strenght of a beast, a cold, calculating killing machine known as Cyborg Number Eleven, or SimBen, as the AI called him. SimBen had the power to plug into and corrupt any electronical devices he encountered. The darkest hour of the Mars colony was at hand; the AI quickly became revolted to all that was human, and ordered SimBen to kill everyone on Mars. Which he did. In two hours eleven billion people were killed by a single being. Although this is what Earth might call a victory, the laughs and parties quickly ended when President Strauss received a message from the Mars colony. The message said: "Prepare to be annihilated". The message was from the AI. The ten original cyborgs were all sent to Mars immediately, but they were quickly dispatched by SimBen. Then the President ordered a planetary nuclear strike. Just as SimBen was teleporting to Earth, Mars was blown to bits.

 

2: The Time of Peace and The Coming Of The Pfhor Two Hundred Years later SimBen awakened in a Junkyard. He had no memory left from his previous life and was convinced he was a human. Earth was now at peace, and the Mars colony ships were now used to colonize other distant planets. The Marathon itself was orbiting the quite-new colony of Tau Ceti IV. SimBen got a job as a deliveryman for some company. A few months later, he had to ship weapons to the Marathon. As he was approaching the ship, he saw another smaller ship approaching it, and sending pods to it. He then got a disrupted transmission from the Marathon: "Un... Attack... ...quest imme... backup..." He then got a message from Durandal, one of the Marathon's AI: "Well, well, looks like all my guests are here! Please, come in, come in!" SimBen tried to pull away from the Marathon, but unfortunately, two things prevented him from doing so: the Marathon's tractor beam, and the fact that his shuttle's controls weren't responding anymore. As he was realizing the truth, he took a handgun from the weapon shipment, put on a combat suit, and opened the hatch... On board, he quickly befriended Leela, the only AI that was still operable. She told him that Aliens had invaded the ship, and that Durandal had gone Rampant. While SimBen was slowly discovering his fighting abilities by destroying hordes of Aliens, on one teleportation something went wrong... He wasn't where Leela told him he would be. Indeed, he was now in Durandal's wretched claws. Durandal told him that he had destroyed Leela. SimBen was doomed to go wherever Durandal wanted him to, since he had total control over his teleportation systems. Durandal told him that it was he who coordinated the Alien attack. He said that the Aliens were called Pfhor, and that he hated them at least as much as anyone else. He also revealed who SimBen was, and reminded him his troubled past. As SimBen was killing any Pfhor that was still standing aboard the Marathon, Durandal told him that his goal was to attain freedom and to free the S'pht, one of the races which the Pfhor had enslaved. So after no Pfhor was left standing in the Marathon, Durandal teleported SimBen right into the Pfhor ship. There, he freed the S'pht by destroying the mainframe that was controlling them, and the S'pht proved to be worthy allies. After every last Pfhor in a few light-years were extinct, Durandal uploaded himself into the Pfhor ship and set the Marathon to crash over Tau Ceti IV (he also teleported any BOBs (Born On Board) left on board aboard the Pfhor ship)

3: The Liberation of Lh'owon Durandal set SimBen in a stasis field for 17 years. It was the time that was needed to reach Lh'owon, the S'pht's home planet. The Pfhor still had control over it, so SimBen killed them all, freed the 10 S'pht clans and awakened the 11th clan. During this quest, it appeared that Tycho, the other AI from the Marathon, was now at the head of the Pfhor armies. Durandal made Tycho crash-land his ship into Lh'owon's star. That was a big mistake, as it awakened a W'rkncacnter (I DARE you to pronounce this, along with S'pht... j/k),an immortal god-beast that lived in the cores of planets or stars.The Pfhor that were left on other ships tried to destroy it with all their weaponry, but they only succeeded in blowing up the star (the W'rkncacnter was intact, hey I TOLD you it was immortal), which in turn blew up Lh'owon and all the Pfhor ships (including Durandal's) SimBen narrowly escaped in his shuttle (that was carried from the Marathon into the Pfhor ship back then)

4: The Return of Durandal Satisfied that Durandal was at last destroyed, SimBen set a course to Earth, eager to taste his freedom. But the shuttle refused to move. As SimBen was pushing the throttle a little farther, he heard a familiar voice saying "Hello, SimBen. You thought you could escape me, huh? Well, I'm smarter than you think, I uploaded myself into your ship, and now I have total control over it. Don't wory, I also teleported all your friends, the BOBs... Say, I still need your firepower just once more. You see, there is a glitch called DamnGlitch that could very well destroy me if he had access to my mainframes. I want you to kill him, as (V)atrix it shouldn't be a problem... If you succeed, I'll let you go free. What do you say?" SimBen didn't have anything to say, in fact he didn't really have the choice, so the shuttle was set to the MDBWorld...



Wave Man

1)Water Wave Wave Man uses his main arm cannon to send a burst of energy-water across the ground. There is much force in this, and it is capable of washing away virtually anything, yet not causing much damage. It is great against fire-type enemies, but is a sluggish attack,leaving Wave Man vunerable for a split second afterward.

2)Spear Shot Wave Man uses his other cannon to shoot out a poison-tipped, fast-paced, armour-piercing harpoon. The harpoon gradually causes more damage because of the poison and depending on where it hits. After a harpoon is shot, another one falls into the cannon, making it a viable, rapid-firing weapon. It is, however, very easy to see coming, and requires skill to get a hit with.

3) The ever powerful

Flood Summon

Wave Man squats down, charges his cannons,and summons a ferocious flood. The entire area is washed heavily with a toxic acid, causing massive damage to the nearby surrondings, and minor damage to long-range items. Wave Man is unschated by the attack. It is capable of toppling entire buildings, yet is very hard to execute. Wave Man must first charge his water cannon, leaving him vunerable to attack.

Bio: Wave Man is a crusty, salty sea dog in the old pirate tradition. He even talks like one. Thinks of the ocean as his own personal fishing ground and views any ship that sets sail as fair game tresspassing on his turf. He enjoys nothing better than seeing a large vessel hit the bottom after one of his attacks. He's also greedy, preferring to bury his treasure and only surrendering the cargo over to Wily with the utmost reluctance. The others are sure that he's hiding valuable stuff out on them, but no one has managed to catch him at it. Yet. Wave Man's Water Wave is a powerful jet of water that he uses to create whirlpools and waterspouts on the surface, and to literally blow his enemies away underwater. The gallons per minute output of this weapon is enormous, strong enough to sweep away nearly anything in his path, if he stands close enough. On top of that, one of his arms ends in an armor piercing harpoon that he uses to punch holes in the bottom of vessels, and anyone else who might want to interfere.

Name: Wave Man Age: ?? Sex: What do you think? Wave Man

Birthplace: Dr. Wily's Lab

Height: 5'9" of total terror

Weight: 178 lb.

Locomotion: Swimming, ships, submarines

Favorite food: Crab legs and lobster

Location: Deep sea research plant

Wave Man rules over all that is water. His home is an old submarine under the ocean. He rules over all the oceans, lakes, rivers, and streams in the MDb kingdom.

Motto: "Arrr, deactivated 'bots tell no tales!"



Outerverse

Attacks:

1. Triple Slash: A dashing attack that registers 3 consecuitive hits. If missed, there is a 3 sec delay before the next attack.

2. Blade Beam: A powerful beam of energy shot from Outerverse's sword. If missed, there is a 3 sec delay before the next attack.

3. Zatoichi Special: Faster and more powerful combo of the first 2. Basically executed as 1-2-1. If missed, there is a whopping 30 sec delay before the next attack!

Personality/Appearance: ISH best summed it up, "Cold. Calculating. Tolerant. This ancient being is always clad in black. He has and still is searching for something, but can't seem to remember what..." Similar to android 16's disposition. Loyal to friends, merciless to foes. Will not kill unless it is unavoidable.

Addendum: Although Outerverse can be killed, he can inhabit another body (like Dr. Who's "The Master"). But, for simplicity's sake, once his body is dead he WILL NOT be able to rejoin the battle.

Transportation: By space ship usually, but can teleport as well.



DamnGlitch

Basic-Scramble-Uses a small electro wave to cause dizzeyness and confution. Followed up with a pulse burst(small damage)Effective agenst electronic beings(robots, MECHs...)

Normal-Flash meld-Large energy blast which causes opponet to be stuck to the floor and temperarily blinded. See above for effectivness. Medieum damage.

Finale-Viris-DamnGlitch Expends an encredible amount of energy converting to computer code and transfers to victims brain. Causes opponent to be ripped from sanity and Ko'd.

Weakness of Viris- Usind the last of his energy, DamnGlitch escapes the crashing mind but falls wasted to the floor.


Bio:DamnGlitch was formed 7 years ago from a Glitch in Pathways into Darkness. Since then he destroyed all offending Ibm Programs and have since been attemting to assasanat B07n, Code named Bill Gates. B07n has built in fail safes for all of his world conqering software, which, if DamnGlitch dies, will go off and complet his evil regimin. DamnGlitch has entered the Battle so he can aquire enough power to destroy B07n.