CHARACTER DATA
Name: The Glitched Hunter (The Insane Space Hunter, Quest
of Insanity Computer, and DamnGlitch all in one)
Age: 23
Race: Mjolnir Mark IX Cyborg (Call Me... Human?)
Occupation: Semi-Successful Interstellar Bounty Hunter
Physical Stats: Dark brown hair, blue eyes, no scars, wears a Hawaiian
shirt and a torn up pair of jean shorts when he's not in his armor.
Personal Stats: Personalities: Three--Insane, Computer Glitch, and
Know-It-All Computer. Sometimes affiliated with the Galactic Federation
Police when there's a good bounty out.
Other Info:
Home Planet: Earth.
Family: SimBen (deceased), SimBen 2 (alive and adventuring), Oh Heck
(younger by 4 years, yet 28 years old at time of this bio)
Friends: Outerverse (whom the Hunter helped to find himself), Fero
(who's a friend he knows through Outerverse), SimBen 2, Oh Heck, Sword
Bearer (ally from the first Battle), Kejardon (deceased), billy chilly
(deceased), chilly willy (presumed to be a penguin)
Rivals: SimBen 2 (though mostly taken care of in BOTP2)
Enemies: Dark Lurking Guy (read The Adventures of The Insane Space
Hunter at http://www.geocities.com/joshuact.geo/hunter/)
Background: View such goofy information at http://www.geocities.com/joshuact.geo/hunter/
(I don't want to write it again)
ISH-O-Vision Color: ISH: tomcat.
DamnGlitch: violet. QOI Computer:gray
CHARACTER SKILLS
Knows a bit about fixing outdated Corellian
starships, knows entirely too much about the theoretical prospects of
existence and time causality, knows many of the rules of wrestling and
eating with chopsticks.
Top-notch pilot, gunner, and combat expert, though he
pretty much never quite understands what exactly he can do.
SPECIAL SKILLS
Default Attack-Blaster
The Hunter has the aforementioned large-caliber blaster in a low-slung
hip holster (actually, it's molded into the leg of his armor in such a
way as to give the appearance of being low-slung). It doesn't have an
infinite amount of power now that it is separate from the rest of his
suit, but it still lasts a good long while. Being an insane,
often-blown-up cyborg, however, he will occasionally forget to power up
his blaster, THEN he's in trouble.
When not wearing his armor, he still has a blaster-the one-hit-wonder
Mighty Stinger. Normal blaster power packs, but all the energy goes into
one double-barreled blast. Effective, but not if it misses.
While battling, he'll USUALLY be in his armor, but not always.
Default Defense-Powered Battlesuit
The Hunter has sturdy battle armor like that of Samus Aran. It can take
a beating, but only to a certain point... oh, geez, you know what armor
does.
Default Fighting Style-Insane Killer Cyborg Wrestling
The Hunter doesn't have a set style, to a point. He used to be a
professional wrestler, but he's also a cyborg designed to kill anything
and everything it needs to in the most effective (and/or least
efficient, depending on the gun used) manner possible, a galactic bounty
hunter, and more or less an interstellar truck driver for one or two
intergalactic fuel conglomerates. Really, it ends up being a lot of odd
stances he never uses (except to show somebody else some stupid French
styles), the basic punches, kicks, counters, and throws of several major
martial arts and professional wrestling, and an expertise with most any
weapon he happens to pick up.
Free Slot 1-Attack-Rocket Launcher
The Hunter, having abandoned his previous mainstay, the arm-mounted
cannon, now carries a repeating rocket launcher on his back (attached to
his suit in a special slot his computer (referenced later) told him how
to build). The launcher carries fifteen rockets, identical in shape,
power, and effectively of those used by Samus Aran. They can be fired
exceptionally rapidly (2-3 rockets per second), but there are only 15 to
begin with. That's five seconds of mayhem... tops.
It looks like... A ROCKET LAUNCHER! Wow! Amazing!
Incidentally, sniping at people isn't his style... that 'five seconds of
mayhem' note was really something to be used, and often.
Free Slot 2-Defense/Attack/Something-Plated Head
The Hunter, in a previous misadventure, mistakenly impaled his head on a
dragon's tail. Fortunately, he didn't use it too much for anything but a
bludgeoning instrument anyway, and Sasuke repaired it (though no one was
the wiser as to how a robot repairer could repair a 'human...')
Anyway, it's now duranium-plated and nearly indestructible... actually,
it's entirely indestructible unless the blast is strong enough to
destroy the rest of his body anyway (in which case it wouldn't matter,
now, would it?). He uses it in conjunction with his fighting style for
enhanced headbutting, but that doesn't really require the use of another
slot. But he's big on the headbutting. Real big.
Free Slot 3-Alternate Personality-DamnGlitch
This is either an attack or a fighting style, depending on whether or
not you want to make another kind of slot for those schizophrenic
members of the Battle.
Anyway, in yet ANOTHER misadventure relating to this competition, a
sentient computer glitch named DamnGlitch uploaded himself into the
Hunter's multiple-dimension-spanning mind (the result of yet a third
misadventure in yet another BOTP). So, there's one body, and two people
in it. The Hunter also has part of the looks and personality of both the
Insane Space Hunter and DamnGlitch, now sporting shocking purple hair
and a claw on one arm (left one).
Anyhoo, the Glitch has the ability to upload himself into OTHER people
and wreak havoc with their psyches, minds (or lack thereof), and
general-use bodily functions (I'll leave limiting that up to the
officials 'round here). This, of course, saps the Hunter of half their
collective personality until Glitch is reloaded into the Hunter, causing
the cyborg body to be somewhat disoriented for a short time before and
after upload/download into wherever Glitch is going. Also, this has to
be done over a hardware line (cables and all that), which means you have
to have someone hooked up to a computer or jacked into the Matrix for
the whole thing to work right.
The Hunter carries a cable for just this purpose, by the way... it's
built into the claw now build into his left arm. Their left arm.
Free Slot 4-???-Ultra-Troid
DamnGlitch's sidekick is still around, though he fulfills about the same
role as the Hunter's computer and chilly willy as far as battling goes
(excepting chilly willy a couple of times). He can attack briefly, and
probably has some other abilities that may be referenced to later.
Free Slot 5-Alternate Personality-The Quest of
Insanity's computer
The Hunter's computer mysteriously uploaded itself into the mind of the
Hunter at some point before the Quest was destroyed, saving itself as
yet a third personality of the Glitched Hunter. It has no active role,
except for the fact that it has more knowledge about more stuff than
anyone or anything has right to. However, the Hunter usually uses it to
figure out how to create novel floral arrangements in zero gravity or
something else just as useless instead of delving into the large amounts
of battle knowledge it no doubt possesses.
That, and he makes bets with it on many occassions regarding how
everything will turn out.
Free Slot 6-Attack-DamnGlitch's claw
As mentioned before, the Glitched Hunter sports a newer model of
DamnGlitch's claw which can not only be used as a medium through which
DamnGlitch can upload himself into a prospective
victim/ally/assailant/seventh sheet slitter's son who's sick/random guy
on the street/opponent, but as a CLAW as well. Wow. Yay-hoo. A claw.
Good and strong, too. Extends. Yahoo. An extending retracting bonking
piercing pinching uploading/downloading claw carrier of destruction and
DamnGlitch!
Free Slot 7-Special Attack-The High-Velocity
Whimsically Ridiculous Flying Headbutt That Ensures Victory
As mentioned before, the Hunter likes headbutts. His staple has always
been the Whimsically Ridiculous Flying Headbutt That Ensures Victory,
but, having finally figured out more or less how to work his enhanced
cyborg body, he has upgraded to the HVWRFHTEV (Huh--vuh-wer-fuh-tev).
This high-velocity slobberknocker of a headbutt involves about ten feet
of running space with the added option of being able to jump off of
something (which shall always be used when it can). The Hunter squares
himself, charges, jumps, and headbutts... which almost definitely leaves
a crater every time. This could be in either the planet's surface or his
opponent, depending on what goes on.
...yay.
For other information, including the now-updated
Adventures of The Insane Space Hunter (yeah, Chapter 4 kinda sucks
though...) and pictures of The Insane Space Hunter/The Glitched Hunter,
as well as no-longer-pertinent information for other BOTPs, check out
the Hunter's homepage--http://www.geocities.com/joshuact.geo/hunter/.
There it is.
Have a nice day! |