Outlaws: Battle of the Posters 5
Mecha Sonic
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Name: Mecha Sonic
Height: 6' 07"
Weight: 256.8 Ibs.
Appearance: A taller, fiercer looking robotic clone of Sonic the Hedgehog.
Place of Origin: Unknown
Home: The planetoid Valhalla.
Transportation: Teleporter
Personality: Cold and vengeful. Not very nice or polite.
Motive: To complete his master weapon and destroy all forms of organic life in the universe.
Grudges: Hates plants and animals, but still keeps some for experimentation. Despises Dr. Robotnik, Knuckles, Sonic, and Tails.
History: Mecha Sonic is the Metal Sonic prototype from Sonic & Knuckles. Since his two humiliating defeats and betrayal from his very own creator, he has sought to kill off all organisms in the cosmos.
ISH-O-VISION: DarkSlateBlue

Character Skills:

Fighting Style: Uses head blades to slice enemies. Capable of rolling into a buzz saw. Wheels on the bottom of his feet allow him to skid, usually backwards in order to impale an opponent. Rarely makes use of hands and feet as weapons. Will dive-bomb when in Hyper Mode.
Weaponry: Head blades and core.
Armor: Thick titanium covering painted a dark blue. Thinnest around the face, body, and limbs, strongest everywhere else.
Miscellanies Info: Mecha Sonic's core is his source of power. It also acts as his main Teleporter unit and special weapon. It is indestructible when attached to the body, so it can only be destroyed when pulled out. If Mecha Sonic is beat by an opponent but his core remains, he will self repair within five hours. It is shielded by his chest armor. Unless shattered, the core will only be revealed when Mecha Sonic uses the Hyper Blast.

Character Stats:

Regular Special Attack #1: Hyper Ring Flare: Rings of energy shoot out of Mecha Sonic in several different directions. This can only be performed when in Hyper Mode.
Regular Special Attack #2: Hyper Blast: 4x4 balls of pure energy are fired from the core that can faze through inanimate material, such as armor. This can only be performed when in Hyper Mode.
Powerful Special Attack: Hyper Mode: When enough spare energy has been accumulated, Mecha Sonic can go into Hyper Mode. When in this stage, Mecha Sonic's armor turns a burning bright gold and he is capable of flight. He is as twice as powerful as he was previously and has almost impenetrable armor. The only things capable of canceling out Hyper Mode are as follows:

1. Depletion of needed energy to run the Hyper Mode's stabilizer. Such energy is lost when Hyper Ring Flare or Hyper Blast are performed.
2. A forceful enough attack on Mecha Sonic to knock the stabilizer off balance.
3. The removal of Mecha Sonic's core, which is in fact the stabilizer.