Shattered Worlds: Battle of the Posters VI
Badger
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Character Data:

Name: Gerald (Jerry) Raymond Phillips

Alias: Badger

Age: 26

Sex: Male

Race: Human, with computerized enhancements

Occupation: Computer Geek / Superhero (used to work at a comic book shop until his recently acquired (and very ironic) superhero status forced him to quit.)

From: Earth, New York

Physical Stats:

Height: 6'6"

Weight: 146 lbs.

Appearance: Badger sticks out like a sore thumb. He is really tall and excessively lanky, thin as a rail, coupled with a computer geek's tan and a sharp, pointed beard, curving up towards the sky. His hair is longer in the front than it is in the back, and it juts out severely from his scalp. The rest of his hair is messy and unkempt, with a seemingly permanent case of bedhead.. He has big, bright green eyes, a big goofy nose and a big dopey smile, all of which are instantly recognizable as his. His get-up is no more inconspicuous: A deep green semi-formal dress shirt, buttoned up but untucked and uncuffed, that is somehow three sizes too big for him. Underneath that shirt, he wears a white and blue baseball jersey, emblazoned with the famous Commodore 64 insignia. Around his frayed collar, he wears an unrealistically large, very wide black tie that almost hides the entire width of his torso. He has on wide-legged, almost bell-bottomed blue jeans, with black high-top converse chuck taylors, well worn-in and dirtied up. He has on under those shoes a pair of the old blue and yellow-striped tube socks, pulled straight up to three-quarters of his calf. His left shoe's toe has seperated from the sole, and it has been wrapped with duct tape to keep it together. He wears a peculiar black watch that gives the time in hexadecimal format, and beeps every hour on the hour with an exact tone of seven-thousand, seven-hundred and seventy-seven hertz. He has on a pair of Mario Bros. underoos too, in case you wanted to know...

Miscellaneous: Badger is 100% ambidexterous.

Other Info:

ISH-O-Vision Color: limegreen (#32CD32)

Personality: Warm and receptive, yet eccentric and awkward. Badger is a 26-year-old geek, a throwback to the days of old, where Atari reigned supreme, nigh unchallenged, in the world of gaming... earlier, when databases relied on reels of magnetic tape to store their important data, and hard disk storage was merely a rumor... a much, much simpler time for all geekdom. He has a serious side that rarely shows itself, until he has something or someone to defend. He's a natural hero, risking himself to save others, striving to do what's good and right, and never ever giving into the dark, sultry temptations of evil. Badger is, most of the time, a nutcase, with little rhyme to reason, and recent events have only further accentuated this aspect of his personality. Random topics come from nowhere in conversation, as if swiped from the air like so much dandelion fluff. He has trouble remebering things, due to a horrible scatterbrainedness that tends to follow super-genius around like Lennie follows George. With a base IQ of 250, and a heightened, almost infinite IQ due to certain enhancements, Badger is incredibly intelligent. However, unlike most brainiacs, he is not snide in the least about his smarts. He treats everyone as if they were his own flesh and blood, never talking down to anyone, and will never attack anyone unprovoked. While he can fight, and fight well, thanks to his invention, he hates to do so, and would rather solve things with words and reason, rather than with brute force. All in all, Badger is a geek-turned-hero-yet-still-remains-a-geek stereotype, stock off the shelf... well... maybe not...

Family: None of consequence.

Friends:
(BOTP)- Ambrosia, Ffej, ISH, Max, Sarah, Roboster
(NON-BOTP)- Jonas Preston, Alexis Fields, Raven (deceased), and more inconsequential friends that I do not have to list.
Enemies:
(BOTP)- None living
(NON-BOTP)- None of consequence.

Background: Badger is a computer geek with a thing for classic games. You probably already know this much. Well, one day, he bumped his head and came up with a rather amazing machine. This machine, dubbed the Data-String Actualizer, or DSA for short, could translate strings of code, no matter which language it was written in, and convert it into a special code that could be applied to the laws of physics and in the end, make the code into reality. The applications for the DSA were endless. Anything from beer to rocket launchers could be programmed into the DSA and turned into real, tangible objects. the coded beer would get you plenty drunk, just like real beer, and the coded rocket launcher could blow stuff up, just like a real rocket launcher. Even things of science fiction and fantasy could become reality. The DSA could bend and sometimes break the laws of physics, making mother nature it's bitch and taking hold of reality, shaping it for itself. Badger used video games as a primary source for code, naturally, and things such as flight, telepathy, and even teleportation became possible. A near-limitless cache of weaponry from all across the game spectrum was available, swords and shotguns alike. Hell, he could code a sword-shotgun if he wanted to. The DSA enabled Badger to become somewhat of a superhero, giving him powers no human naturally had. Using his newfound abilities, Badger saved the city of Schenectady, New York from many evils that lurked in its many shadows. He remained anonymous, however, and never revealed to anyone but his closest friends the powers he had obtained, and the feats he had performed. The DSA was even capable of creating life, it seemed... Animals, ranging from the miniscule to the mastadonic, could be brought into existance. Humans were even possible, as Badger actualized a little-known but favorite game hero of his to aid him in his deeds. His doings became more daring, and his powers took him farther, to places he'd never have dreamed he would have gone. Through his hunt of an evil force driven greedy by the promise of a universe to control, Badger ended up in an intergalactic tournament of sorts, where he made new friends and new enemies alike. He died protecting one of his new friends on a planet named Bob, with few but important witnesses to his death. This friend, a cybernetic girl named Ambrosia but who went by the name Spam, won this tournament, and claimed her prize, which was a single wish. Her wish was to revive all who lost their lives from in the tournament, but her focus was on Badger. He did her a favor, so she gave him one back. The only problem was where Badger was revived. As if the name of a planet was drawn from some ethereal hat, Badger was revived on a strange jungle planet, where he seemed to be deserted for what seemed like years, but was in reality only a month or so. He managed to send a telepathic message to his friend that was borne from the DSA, who he had named Raven. Raven came for him in a point-a-to-point-b space ship, worse for wear, that barely made it back to Earth. Badger wasn't the same, though... he had somehow changed. Little did his friends know, Badger had picked up a cerebral parasite on that forsaken jungle planet, and it was eating away at his mind. In less than a week, Badger was comatose. In a last ditch effort to find out what happened to him, his friends took him across the galaxy to a civilized, highly-advanced planet near the jungle planet he was so rudely dropped off on by the universe itself. They visited a doctor there, who told them exactly what was wrong with Badger. Due to the rather touching scene following, the doctor decided to perform a rather expensive operation on him free of charge, since they came such a long way, and seemed to care for Badger so much. Badger's parasite was exterminated, and his brain was repaired with superprocessor technology intended for use in cyborgs. As a part of the surgery, nanomachines were injected into Badger's bloodstream. Also, due to a request from his friends, Badger's DSA machine was shrunk down and integrated into his superprocessors, allowing him to tap the ability at will. He now thought in code, able to calculate complex problems in mere picoseconds, with a super-heightened memory and IQ. The nanomachines increased Badger's healing abilities by a thousand-fold, allowing him to heal large wounds in hours. Along with his new abilities came one special one, one that was not expected at all. Coupling his code-originated telepathy with his superprocessors, Badger could broadcast code as if using a wireless link-up from his brain. He could command and control computers and computerized machinery merely by thought, able to hack into systems simply by thinking the code. Quite an amazing ability, one unprecedented even by the most learned and experienced doctors on the planet. Badger could feel a kindred spirit in the air, one he had not seen for a while. He felt Spam's presence, as if she was there, but somehow invisible. Returning to Earth and bidding farewell to his friends once again, e followed this signal like a wardriver, tracking her all over the galaxy. Finally, his search ended on a bleak, desolate planet, ravaged by senseless destruction. He had no idea why Spam would be here, but he just had to find her. He didn't know why, but he felt she was important to his destiny, like they were connected in some greater way that even he couldn't comprehend...

Character Abilities:

Skills: Badger is adept at hacking (hell, he can hack computer systems telepathically, if that says anything), and is also a very skilled mechanic. He can fix anything with nuts, bolts, circuitboards or switches. Besides that, he has an almost infinite amount of practical skills. He can speak in over 300 languages, Earthen and alien. He can read data on magnetic tape, compact disc or other mediums just by looking at it closely. He can even control the flow of electrons in an electrical conduit by touch and touch alone. Badger is a walking, talking, singing, dancing, grinning supercomputer with a big, stupid tie. He has telekinetic and telepathic abilities, as well as the ability to fly with ease, the ability to hold his breath in excess of 90 minutes underwater, and the ability to heal from the most amazing damage. Broken bones, dismembered limbs... hell, his entire body could be destroyed and as long as his brain remains, his entire body would reconstruct itself in less than a week, as long as he was kept in some sort of holding tank or something so nothing happened to the brain. Badger's nanomachines protect him from most all poisons, venoms, diseases and viruses, and they reproduce themselves at a rapid rate if their numbers suddenly drop. They will last forever, making Badger somewhat of an immortal, doomed to be 26 years old for all eternity... or until someone blows his head off.

Armament: Badger has a huge supply of weaponry to choose from, but he usually sticks to a few choice weapons. For his primary weapon, he uses a sword from the game Phantasy Star Online called the Lavis Cannon, a beam weapon that can fire a wave of energy from its blade when swung. If he needs range, Badger prefers the versatility of Samus Aran's Arm Cannon, which he equips by sinking his hand into the cuff of his sleeve, at which point the cannon shoots out with a nifty little "SHA-SHINK!" sound. He can use the beams from all the Metroid games, but prefers the Super Metroid weaponry, and the Hyper Beam especially, for obvious reasons. When he doesn't need the extreme firepower of the Hyper Beam, he will use Super Metroid Plasma Beam and sometimes the game's Super Missiles as well. Badger is also known to use magic spells from several role-playing games, such as Final Fantasy, Dragon Warrior and the like. He favors the lightning elemental, and tends to use those spells most of all.

Protection: Badger wears normal cotton and denim attire, none of which is ideal for defense. However, given his integral DSA abilities, he can make armor to wear, and shields to protect him. He prefers more high-tech defensive systems, opting for force fields and the like over the typical physical kind of armor. Badger has an abnormally resilient skull, able to sustain severe amounts of trauma without as much as minor dizzyness. Due to his superprocessors, his signals of pain no longer physically hurt him, but rather occur to him as a flat, intermittent beeping sound that increases in volume and speed the closer he comes to going unconscious. This allows him to sustain injuries and keep on fighting without being hindered by blinding pain. However, a signal sent DIRECTLY to the pain center of his brain and not through synapse still registers as pain, and Badger can be rendered immobile and potentially unconscious from a strong enough signal.

Style: Badger has almost no style whatsoever. He uses his swords, guns, and whatever else to attack his enemies, and prefers to use weapons and spells over bare fists. However, if it comes down to mano y mano, Badger can summon up almost any martial art, real or fake. He prefers to use the Yagami Style Martial Arts and Instinct, which, for you who haven't ever played King of Fighters or Capcom vs. SNK, is a style comprising mainly of swiping claw attacks, high kicks, and a curious purple flame energy that he can throw in the form of a fireball that rides on the ground, a twirling inferno surrounding him, or a large explosion from his hand or hands. It takes any DSA-related even about two to five seconds to occur, depending on the size and power of whatever he is actualizing. All of this power and potential is not without its limit, of course... Badger's abilities are precariously balanced on the stability of his superprocessors... as advanced as they are, they can overwork themselves and become unstable. If he does too much mental work without resting, he could crash... which means that Badger becomes a statue-like vegetable, frozen in whatever pose he last made. His face becomes stuck in place, in a usually very silly and unsettling grimace, accompanied by mismatched eyes, one larger than the other, the smaller without pupil or iris whatsoever. He is completely unconscious in this state, and is essentially a big, clumsy doorstop with not much more use than that. The only way he can be "rebooted" back to normal is by... jumper cables. That, or a strong electrical stream or jolt that can kickstart his superprocessors and get him going again. The superprocessors are delicate chips... it is easy to glitch them with even the slightest electrical jolt. A static spark can cause him to receive and broadcast FM radio waves, dated depending on his location in the galaxy. He would stand, mouth wide open, in a trance-like state, for minutes or so. Sometimes, noting but static comes from him under these circumstances. Larger jolts, however, seem to not effect the superprocessors at all. It's the small ones that mess with him.

Mode 1: The superprocessors in Badger's head have a unique, unconscious ability. Combined with the brainwaves and chemical combinations produced by his mind, the chips can be triggered in a way to unlock a power, like a switch being flipped from off to on, that transforms Badger into a being of pure energy. He glows a violent green, his hair stands on end and the details of his face and body melt away, becoming an intense silhouette of himself. His eyes offset the rest of him, shining pure white through the surrounding green. He speaks (or screams, rather) in data noise, the beepy-boopy staticy noise that your modem makes when dialing, or that your fax makes when someone calls its phone line. His speed, power, endurance and agility increase by billions of times. He moves at the speed of light normally, with the ability to surpass the speed of light, enabling him to travel into the future by short periods of time. He is invulnerable to all physical attack forms, and only plasmatic or electrical force can do him any harm. He can attack at a dizzying rate of 512 sword swipes per minute, or 1024 punches/kicks per minute. He is almost invulnerable simply from his precognitave ability to dodge and counter at the exact next nanosecond. However, once Mode 1 is initated, it is doomed to self-terminate in 24 hours. This means that once Badger goes into Mode 1, he will die in a day. Mode 1 can't be "turned off" or stopped in any way once it's executed. It lasts for 24 hours and he dies at the end of the 24 hours, no ifs, ands or buts. Mode 1 is more or less just for my use, if and when Badger makes it to Nex and if Nex changes back into his superdemon form, so you really don't need to worry about any of this...